Fix 3D semaphore counter type 0 handling.Fix a potential GPFIFO submission race.Partially fixes 3D sections in Genkai Tokki Moero Crystal H.Fixes black screen in Perky Little Things.Copy dependency for multisample and non-multisample textures.Extend uses count from ushort to uint on Operand Data structure.Fixes an issue where the emulator could crash after stopping emulation and starting another game afterwards.Remove freed memory range from tree on memory block disposal.Also fixes performance drops in the game. Fixes remaining issues with 3D sections in Genkai Tokki Moero Crystal H.Fixes performance issues in the 3D sections on Genkai Tokki Moero Crystal H.Fixes index count used on the draw passing the count for a single instance.Fix instanced indexed inline draw index count.Fixes some games rendering upside-down on AMD and Intel graphics cards, such as Moero Chronicle Hyper.Ignore ClipControl on draw texture fallback.Fixes a regression in Diablo II: Resurrected where the game would just hang on a black screen on boot.Allow concurrent BSD EventFd read/write. ![]() Fixes issues in some games (Pokemon Sword/Shield) where a Hipc response error would crash early into launching.Return to single-thread approach for handling sockets.Less invasive fix for EventFd blocking operations.Fixes missing crowd in Mario Strikers: Battle League.Support Array/3D depth-stencil render target, and single layer clears. ![]()
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